I admit it – I basically did nothing last week. But that’s okay! It was a holiday, I guess. Or something.
I’m making up for it now. 😀
Today I’ve been prepping Vigilance ready for sending out emails to sponsors and such. I’ve already put together a list of sponsors who might be interested, tiered by whether they carry or focus on “edgy” or “adult” games (most don’t!). I’ve also fixed the bug I was having in Playtomic analytics, which was entirely not their fault; I’ve ported their API from AS3 to HaXe for my own use, and that’s always going to cause trouble.
I’ve been putting off talking to sponsors for a while, spending my time with the game on minor bugfixes and tweaks instead, so I decided to just go through with it today – but then I hit some trouble with the deployment. Â I decided to put a sitelocked, secureSWF’d version of Vigilance online (so it can’t be leaked across the Internet) before sending the link out to potential sponsors.
Now, I’ve used secureSWF before, and it introduced a random crash into the project I was working on. True to form it did it to this one, as well. That took me a few hours to track down, and while testing that I noticed a few other bugs. Now I’ve fixed those, the next step is to fire off those emails!
Right after I fix this bug.