Apr 20 2012

SAVING THROW

Since Monday I’ve been doing some general bugfixing and busywork, but on Thursday I got bored of Cardinal Quest II development and went back to the first game to do something that’s been long overdue:

Cardinal Quest I now has a save game system, ready for the phone versions. This’ll go out in an update for desktop users sometime in the next month or so, to tide you over while the sequel’s in development. 😀

And now I’m getting ready for Ludum Dare. About a thousand games are going to get made this weekend; I’m doing mine with Flixel for a change. See you on the other side…

One Comment on “SAVING THROW

  1. That’s great! I’ve been missing a save feature in CQ 1. 🙂

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