Something’s been bugging me about Cardinal Quest 2 for a while. Yesterday I fixed it.
Gender and skin tone are now customisable.
The concept I’m trying out is that you can have an explicit choice of gender in character creation without the outcome necessarily having an explicit gender. See, it’s a single player game. You know what your character’s gender is – you picked it! If the sprite itself is ambiguous, that’s fine. The characters don’t need to be strongly coded to one gender or the other… I’m thinking they just need to be different, so you can tell you’ve made a choice and the game’s acknowledged that choice.
So I’ve gone for a mix of character designs where some have strong gender signifiers and some don’t, roughly in line with their culture or needs. Practical Fighters slip on bulky, figure obscuring armour; weapon-despising Pugilists, their physiques a defining part of their identities, prefer to travel light; flashy Wizards wouldn’t be caught dead in a muddy field looking like commoners. And so on.
This is perhaps a bit experimental. Choices in games tend to have obvious consequences, so one which has less obvious consequences than it could have might be interpreted as broken rather than making a point. I think I’m OK with that though.
If you’ve got any comments on the character designs re: gender or skin tone let me know. This is something I really want to get right and I’d appreciate pointers. 🙂