Apr 03 2012

APOCALYPSE DOG

Accidentally introduced a bug today that gave the dog apocalyptically gigantic damage.

Oops.

Besides that, I’m pretty much done with the popup work. One last popups shot, featuring the talent tree popups:

Okay, this stuff isn’t very glamorous – but it makes all the difference when someone new to the game enjoys themselves and happily clears the first level within a few minutes instead of going “huh?” a lot and not really engaging with major systems. The game makes sense now, without any introductions or explanations. That’s huge. 😀

A little more usability work and bugfixing over the next few days, then it’s onto new stuff – like enemy variation, full talent trees for all the classes and some kind of boss fight.