Recent events, in brief:
- The Indiegogo campaign stalled at about 10% funded after the first few days. I was working all hours to try and keep it going but it wasn’t enough.
- Once it became clear the campaign wouldn’t hit the target, well, it took a lot more out of me than I thought it would. I couldn’t really face working on it for a bit.
- I took a break and then did a few weeks of contract work which would bring in money instead.
- I’m now back on CQ2 full time and will be posting regular updates again until it’s released in the near future.
Like this one!
I’m currently adding a whole bunch more items and overhauling the random magical enchantments you can find items with. Each kind of magical stat boost now has its own set of prefixes, so you can find Hopeful Iron Boots or a Warding Short Sword. It gives things a bit more character, I think.
Adding a whole bunch more items has raised the interesting problem of giving each and every one its own identity. Thing is, if items in any given class are too diverse in terms of the stat bonuses they provide, the comparison cards end up with four or five rows of stats to compare every time and picking items gets way too messy and involved. I’m still trying to find the right balance there, but it’s an interesting challenge in terms of making things as varied as possible but not too varied.
I know, I know – I’m avoiding the awkward but necessary task of figuring out a final feature set and release date. Still, item variety is the thing beta testers wanted the most; it seems like a good place to start. 🙂