This competition, right? You make a game from scratch in 48 hours over a weekend. The weekend that just went past, in fact. I was maybe going to do it, and then the mandatory theme came out, and I was like “wait, this theme sucks”, and then I had an idea and I did it anyway. And I am SUPER PROUD because I got to do some cool sprite animation, script some cutscenes and make a game in a genre I haven’t tried before: the genre of PUNCHING.
The theme was “It’s Dangerous to go Alone! Take this!”. Now, every time I do a Ludum Dare, I look for a chance to test myself or expand my skills, so I usually have a notion what kind of game I’m going to make before I go in. For LD #19, my plan was to make a content-heavy, story-based game. Combining that with the theme of Discovery led me to make Beacon.
This time, inspired by playing Nicolau Chaud’s Beautiful Escape: Dungeoneer (review) last week, my plan was to make something contemporary and human. That led me straight to the idea of making a game where you punch people who don’t have rape alarms until they’re scared enough to want rape alarms. For their safety.
Consequently my entry “Vigilance” is a game about suspect charities, lonely women walking through empty parks at night, and pretending you’re a ninja. Go play it!