Jun 08 2011

BARKS

I’ve fixed my Flash preloader tutorial. You can’t easily get a version of Sam HaXe that will set the SWF header properties (resolution, framerate) for you, so I wrote a command line util to do that bit after the Sam HaXe resource build. Much better.

In actual game terms… I’ve added barks. Barks are when AIs shout out something incidental to indicate a change of state (or just to be funny/awesome).

I’m not entirely happy with this. I might remove it – it exposes what the AIs are doing in way more detail, so it kinda illustrates how they’re basically stupid and all work the same way. Mute pixel people feel more believable for some reason.

Either way, hell, it’s one more thing off my todo list. 😀

My cutoff for this project is this weekend. No matter what, starting Monday, I’ll be getting on to another project – either Fight Back or some neat contract work that’s come up – and I’ll finally be pitching my first game to Flash game sponsors. Hope it goes well!

One Comment on “BARKS

Comments are closed.