Jun 15 2011

FROZEN SYNAPSE

Since Monday I’ve been evaluating beta testing feedback on Vigilance, taking a (necessary) break and focusing on pitching for some contract work. I haven’t got any game work done, but I have had time to play Frozen Synapse!

It genuinely deserves the high review scores it’s getting. It’s a very engaging game, if punishing and a bit fiddly. My experience is that it’s a game about making a plan, running repeated simulations of that plan to see if the enemy can defeat it… and then dying horribly as they do something you completely didn’t think of.

The discrete nature – lack of any health bar (you’re either moving or dead) and no random outcomes – makes the game very different to most tactics games. In a way, it’s more SpaceChem than X-Com.

I recommend it. I’m playing on UK1 under the username “randomnine” (as ever!) and I’m always up for a game if you’re playing. ๐Ÿ˜€

5 Comments on “FROZEN SYNAPSE

  1. oh wait, i saw you on the chat yesterday and was all excited about it lol. But you didn’t replied in the chat ๐Ÿ™

    I’m SoujiroSeta on Texas4 though, but this will be irrelevant soon! Mwahaha

  2. “My experience is that itโ€™s a game about making a plan, running repeated simulations of that plan to see if the enemy can defeat itโ€ฆ and then dying horribly as they do something you completely didnโ€™t think of.”

    Is it me or does it seem like indie games in general are starting to channel the spirit of the golden age of gaming. Platformers that are genuinely nintendo hard and other games that remind me more of early TFC than anything else.

  3. I think you’re right – true hardness and exuberant complexity have mostly disappeared from mainstream games, and we’re starting to see the reaction to that.

  4. Our best of three was fun ! Thanks for making me buy this game, it was totally worth it.

    Good luck with your contract work ๐Ÿ™‚

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