Today’s quick Vigilance adventure was in analytics. Specifically, playtomic.
This is a very cool (free!) service for Flash, iOS and Unity games that lets you track how long people spend playing your game, how long they spend in each level, and so on. Apart from sheer engagement (how long people play the thing) the best use is of course to identify difficulty spikes on various levels.
Then something else playtomic supports comes into action. You can set values on the server which your game will automatically load whenever it’s played, meaning you can instantly change the difficulty to balance out levels people are finding unwinnable. How cool is that?
Anyways, I’m implementing this stuff right now for Vigilance. Hopefully I won’t need it. I’d like to think I’m already balancing the game sensibly… but we’ll see!