I promised a VVVVVV level, didn’t I? Well, something came up, so that’s not coming out for a few days. For what it’s worth, I’m using the time to balance it a bit better (ie. everyone’s dying way too much and I need to fix that).
My main project besides that, now Vigilance is done, is going to be getting my TIGJam UK 5 collaboration with Adam Vian, “Reels of Steel”, into shape. It’s currently lacking a lot of important stuff; we have an okay fishing mechanic and his awesome art, but the game needs a lot of work in terms of higher structure and level design.
Since we’re focusing on atmosphere, it’s going to be a very slow-paced game with a lot of sound work. Should be fun!
In lieu of actual content – I spent a bunch of this morning playtesting a friend’s game, and I’m off to London Indies in a sec – here’s the extremely nautical title music I knocked up for Reels of Steel at TIGJam: