It’s here!
Well, strictly speaking, the link’s over here, in the discussion thread on the VVVVVV forum.
Here’s why I designed it like I did.
First up, the lack of checkpoints was to force me to make an interesting, balanced level without them, which in turn would by necessity be substantially different from VVVVVV itself (and the great majority of other people’s levels). With any luck, this forces you to approach the challenges differently – more cautiously.
I believe poor checkpointing like this is bad design, as you’ll know if you’ve played Beacon. But it was more important to me that this was different from VVVVVV – I figure a version of the level with adequate checkpointing would be less interesting.
There’re a few spoilers for the level in the rest of this post.

