Cardinal Quest 1 is out now on iOS and Android. 😀
Since the last post I went to the International Roguelike Development Conference 2012, picked up some cool ideas, demoed the game to various people… and fell horribly ill with some sort of bug, which knocked me out for the rest of the week. I’ve still got the traces of it – I’ve got a nasty cough and my throat’s all messed up. I’ve been working on my Solid Snake impression.
So I’m back at work now and trying to figure out what the hell an end-of-chapter boss should look like in a turn-based roguelike. o_o