Jul 15 2012

ENVIRONMENTS

The art’s still very much placeholder, but I’ve been expanding the systems to handle more interesting level features.

Like furniture in a house in the starting village, or a scarecrow in the field.

A camp on the edge of a clearing in the forest.

An archery range to one side of a fortified hostile town.

A bare storage room within the keep.

I now have just five “must fix” tasks left before I’ll be happy to really start showing the game to people, I think!