The art’s still very much placeholder, but I’ve been expanding the systems to handle more interesting level features.
Like furniture in a house in the starting village, or a scarecrow in the field.
A camp on the edge of a clearing in the forest.
An archery range to one side of a fortified hostile town.
A bare storage room within the keep.
I now have just five “must fix” tasks left before I’ll be happy to really start showing the game to people, I think!