Jan 25 2012

EQUIP?

Cardinal Quest had automatic inventory management. When you picked something up the system looked at the stats and either equipped it, stashed it in your inventory or sold it on for later.

We’re making two major changes to how you interact with items. Firstly, we’re probably going to streamline the inventory somehow, at least so you can’t carry stuff between levels and don’t end up carting around a few rows of junk. The inventory filling up was always an annoyance, and it’s only going to get worse with more unique items to find! Secondly, the system won’t make item decisions for you any more. I want people to feel more involved in how their character shapes up.

That’s the current mockup. No recommendation as to what item you should take, just a list of stat differences so you have the information you need to be smart and figure it out yourself. There’ll be a similar dialog for spells and, perhaps, for potions and other consumables (unless we keep the same system as now, where you have exactly five kinds of potion that stack).

Right now I’m trying to eliminate the rubbish aspects of inventory management clearing out junk but also eliminate backtracking. More on all of that on Friday.