Mar 16 2011

BALANCE

I’ll be honest: I haven’t got much done since Monday.

What I have got done isn’t very visible, either! I’ve been messing around with game balance and testing some major rules changes. Mostly, I tried making time less important, but it turned out that’s where a lot of the excitement comes from, so I’m making it more important and more visible. I’m also trying to figure out how to redesign the UI to make a bunch of things clearer (like your weapons overheating, and what the hell’s actually going on!).

So what’s next for the rest of this week?

Apart from that UI redesign, I’m going to add pickups. These shmup-style ‘side pod’ pickups (released from cargo ships, and whenever a ship with a pickup equipped dies) will turn into flying helper pods that add to your primary or secondary weapons somehow. Also, exploding ships will drop a few sparkly bits that give you extra delicious, precious seconds.

The next thing, of course, will be to add aforementioned cargo ships and a few other ship varieties – including the first boss. Which you’ll be able to take over, just like any other ship. 😀