Apr 01 2011

HUD.

Well, I’m not super happy with this, but it’s an improvement. All the information I want to display is here now:

The player ship’s just picked up a weapon powerup, levelling their gun to level 2, hence the little text flash over it. The game feels a bit more cluttered but way more accessible. I won’t have to explain heat and powerups in a lengthy tutorial now, so I think that’s a fair tradeoff!

I’m filling out all the odd corners of the game. It’s feeling much more complete now, though without bosses, menus, challenge modes or anything it’s still miles away from release. Still… it’s slowly getting there.