Hey everybody! This patch has a few balance changes and a couple new features. The biggest is “Glide”, a new skill you can find that replaces “Haste” and allows you to leap and glide over some obstacles. A close second is a consumable that lets you see a little more about how the game works. I hope you’ll enjoy exploring them both!
The patch is up on Kongregate. The game also has official badges there now, including an Impossible badge for hitting 120k score. Have fun getting this one!
The next patch will be delayed a bit while I wrap up work on the Android build. Here’s the good news: once the Android version’s out I’ll be able to spend some time working on new content, like perks, a unique “endless” mode and maybe even new characters. 🙂
BUG FIXES
- Clicks on consumables during spell casting will now be ignored
- Spells will no longer spawn on top of exits
- Fixed some glitches in boss cutscenes (especially Act 1’s)
GENERAL TWEAKS
- You will now gain more Morale from gold and kills on higher difficulties (+10% on Hard, +25% on Suicide)
- The awareness boost enemies get when wounded has been reduced
- Some abilities that move enemies can now drop them into lethal pits or lava (where available)
CLASSES AND SKILLS
- “Haste”: replaced with new skill “Glide”
- “Reveal Area”: now reveals nearby treasure as well as walls and obstructions
- “Smite”: renamed to “Vital Strike”, reduced bleed effect durations
- Wizard’s “Ice Blast”: reduced cooldown, reduced strength of freezing effect
- Pugilist’s “Sweep”: slightly increased stun duration
- Paladin’s “Judgement”: reduced cooldown
- Thief’s “Speed Runner” perk: replaced with “Airstrike” (now grants “Glide” instead of “Haste”)
ITEMS
- Added two new consumable items to discover, “Tome” and “Spyglass”