The Android build is overrunning a touch. The good news is that we’re down to the last few bugs so it’ll be ready to ship any week now. x_x
Here’s what I’ll be doing once it’s out:
- A quick 1.04 patch to the Flash and iOS versions. Not sure what it’ll add on the Flash side yet; maybe I’ll make Scavengers fight back! The iOS version will bring the new content over from 1.01 through 1.03, add rumble support and hopefully fix a long-standing issue with iOS 5 (if I can get my hands on a phone!). I estimate this will come through in mid-August.
- Patch 1.1, which will add an endless mode and a new character class. I’m aiming to finish this by the end of September for Flash, iOS and Android.
- The desktop version! Goodness knows I’ve had to push this back far enough, but I’d really like to get the endless mode in before putting this up. I can’t be sure yet how long it’ll take to set up a nice desktop version and hook it into Steam, but given it’s already running okay in Flash, let’s say end of October. This will be for Windows, Mac and Linux.
- After that, I’ll work on content updates. How far I go with this depends on how well the new versions and updates sell, but, I’m planning to add some more items and a few more character classes at least.
The last year’s been a bit of a slog, to be honest. Getting the iOS and Android versions running and feeling nice took way longer than I expected. Joke’s on me – it’s the first time I’d done any mobile development and I really thought it’d be quick 🙂