I’ve been redoing the New Game menu sequence.
This started off as a necessary Chapter Select screen to let you pick between the three chapters of content the game will have. It ended up absorbing a bit more functionality; I needed to rewrite the character selection screen, so I threw it in there. I also realised I’d lost interest in the idea of Bastion-style extra challenges – so I’ve gone for three tiers of carefully calibrated difficulty instead.
It took a while to figure out a new flow that incorporated all these decisions while providing you with the necessary information without feeling overcomplicated, but after fiddling around a ton I’ve finally settled on something. When you hit New Game now, here’s what you see:
There are three acts. Each one is about hunting down and murdering an evil tyrant in the FACE.
The stuff in the bottom corners is the difficulty you’ve cleared that act on with each character. This is important.