Civ 5 is weird! I’ve been playing it on and off for the past few days and it’s… nice? Balanced? But… a bit too balanced, possibly. I haven’t felt like there’s any actual possibility of making a bad decision. In fact, what with the advisors, the recommended worker improvements, opposing civs coming to you to make deals and so on, the game will play itself perfectly adequately if you just follow prompts at random.
And you have to sign “research agreements” now instead of trading research? What the hell is that about? π
Anyway, this week, I’m wrapping up the portals build of Vigilance (oh my goodness this has dragged on long enough). I’ll also be starting work on turning those Fight Back screens into glorious pixelly reality, which will be interesting. I’ll finally have to figure out what I want the level backgrounds to look like – that’s going to be tough.
Let’s see if I can get to Friday and be able to say that Vigilance is FINISHED FOREVER. I fixed up some title screen stuff and implemented scoreboards today, so it’s going alright. Onwards!