This week’s been crazily productive! I’ve actually just about hit that 40 hour target, which is mental, since I haven’t been counting all the time faffing on the Internet and dithering.
Back on Wednesday, I’d finished creating a rough experience that was fun for a few seconds but rapidly got old. Since then I’ve been setting up the longer-term things that will keep the game fresh.
I’m building the game up using what I’ve heard described as the ‘cycles within cycles’ concept. It’s what you get when there are multiple layers to the game, with larger cycles driven by the smaller cycles repeating inside them, and the smaller cycles given new context by progress through the larger cycles. In the case of Fight Back you’ll dash forwards and back repeatedly to kill enemy ships, you’ll kill enemy ships to clear waves, you’ll clear waves to reach bosses, you’ll defeat bosses to progress the game, you’ll play through the game repeatedly to unlock new stuff, and so on.
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