I’ll be honest: I haven’t got much done since Monday.
What I have got done isn’t very visible, either! I’ve been messing around with game balance and testing some major rules changes. Mostly, I tried making time less important, but it turned out that’s where a lot of the excitement comes from, so I’m making it more important and more visible. I’m also trying to figure out how to redesign the UI to make a bunch of things clearer (like your weapons overheating, and what the hell’s actually going on!).
So what’s next for the rest of this week?