Okay! Here are the patch notes for 1.17, which is up now on Kongregate and Steam and will be out on iOS and Android within a few weeks (as soon as they’re approved, as usual).
Since the last patch, I’ve been focused on shipping the Steam version. Now that’s out, I’ve got some room to do general patches again! The very first thing I want to do is fix a lot of bugs and make the game run better. This should provide a better foundation for adding new stuff from now on.
Therefore, with this patch I’ve taken a break from the usual pace of new stuff to focus on bugfixes. Even so, I managed to find time yesterday to add a new spell based on this great suggestion from Mistwalker. It’s a fairly complex spell, which is a risk; I don’t want to fill the game with ridiculously complicated spells from the moment you start playing. To address this and let me add complex things anyway, I’m adding a new system of per-Act spell drop rates. I can now make spells rare or link them to specific Acts. The new spell, for example, will only show up in Act 3 and The Tower. This should let me do some fun things in future. 🙂
I’ll be mining that suggestions thread as well as comments elsewhere for more new stuff in the next patch, but for now I hope you enjoy finding the new spell and testing out the possibilities!
Here are the full patch notes: